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Role Playing Games (RPG) in Gamified Education

Role-playing games (RPGs) existed before the internet when players sat and used their imaginations to provide imagery and sound to stories. Role-playing game transformations are synonymous with the transformation and spouting of numerous gaming platforms, like Roblox, Minecraft, Decentraland, and Fortnite. These platforms make it easy to play games and make game creation fulfilling.

Roblox is a multiplayer online game creation platform with over 50 million daily active users. This population has increased from 7 million daily active users in 2017 because of the ease of creating fun and exciting games. On Roblox, user-generated creations allow you to try pizza makers, whether natural disasters or scuba diving. In addition, you can role-play or create other roles on Roblox to garner the audience's attention. This include going to a foreign land on a mission, building impressive edifices, and others.

Beyond creating fun and exciting games, using Roblox to gamify education and teach children something valuable beyond entertainment will relieve parents of kids’ excessive screen time. Also, transforming and teaching education through games will let children learn without them knowing they are doing so – this is the sole promise of, providing gamified education for brands and kids.

Understanding the game mechanics and ideas of some popular games on Roblox

Role-playing games allow gamers to assume varying characters available in a game. Therefore, game developers create games without a particular storyline for gamers to assume and excel through. For instance, a game could be a battle of police officers against criminals where gamers assume either role and battle. Hence, here are some popular games and their mechanics.

  • All-Star Tower Defence: this game is about fighting numerous enemies in the best tower defense and destroying them by using ninjas from Naruto or heroes from My Hero Academia. The concept involves going on a mission to defend famous anime locations and earning rewards as you complete new levels. The game also tests endurance through various stages.

  • Pet Simulator X: is centered on creating a collection of adorable pets, adventuring and wandering the world together with the pets, and gathering coins for your menagerie. In this game, a lucky gamer might hatch rare pets that can be resold.

  • Box fruits: this game was inspired by Devil Fruit from One piece anime. Consuming these fruits, having individual strenghths and weaknesses, grants you powers. The fruits’ powers help you grow in skills to progress through the world. Additionally, you can buy or sell the fruits.

  • Natural Disaster Survival: this survival game hints PlayerUnknown’s Battlegrounds to it. In this game, gamers need to be alert to cower for their lives against elements in any place they call home. Getting covers from natural disasters that are made to kill gamers is the hallmark of the game.

  • Scuba Diving at Quill Lake: this game offers relaxation and wholesomeness when being transported to the picturesque lake for treasures. However, you can’t access everything immediately until you have extra training and better gear for more open water. You can also amass underwater collectibles and tokens to sell and upgrade your avatars to explore further and wider.

Other popular Roblox games include Brookhaven, based on Brookhaven city in the US, where players role-play as normal citizens before robbing houses in the city. Robloxaville is another popular game with 7.8 million visits, and it revolves around living in a suburb, nurturing a family, and roleplaying occupations like police officers or prisoners. Hospital Roleplay is another popular game where players become a patient or hospital staff. You can create medical situations in this game, including surgery, breaking arms, childbirth, and pandemic outbreaks.

Understanding Play2Learn games: gamifying education in Roblox

Kids play games for their entertainment – as seen in the games above. But beyond games, what do the kids gain? Virtually nothing. This is a problem for parents who do not want their wards to focus on games only. So, how possible is it to make games entertaining and valuable simultaneously? Is it possible to teach kids valuable lessons through games? Can physics, mathematics, and other complex concepts be gamified and role-played by kids to make learning easier and exciting? Beyond kids, can brands use RPG to educate their customers, increase awareness and improve their market shares? All these questions and more are answered with resounding YES by is scaling a new industry called Gamified Education to transform web3 education for the masses, revolutionize how young people (age 4-25) learn, and influence marketing departments to prioritize Education before sales. With many games in the pipeline and some already created, Play2learn plans to educate children while they have fun – making screen time entertaining and valuable.

One such game is the Metahug world game, where you establish a new life in 2042 in the MetaHug World. As a New citizen, you are invited to explore an open-world city and make a new life for yourself. Set in the future where Web3 is a way of living. That means building a future home, understanding the future of work, and what skills are necessary to survive!

In this game, the community is vital, reinforced by the creators' economy and like-minded city players. There’s plenty to get on with here, and it’ll keep you chipping away for dozens of hours. So, if you want to join the fold and start a second life in MetaHug World, you must prepare to do all the necessary bounties to live an abundant life!

Metahug world is a place to hang out with like-minded people, role plays, own and live in futuristic sustainable houses, drive cool flying vehicles, and explore the smart city. Be whoever you want to be in MetaHug World. Apart from this, the more you give metahugs our social tokens, the more you progress. This concept will teach kids about living in a community, humanity, and diligence to make a living.

For this game to reward kids to using screen time judiciously and earn, brands are the incentivizing mechanism to allow this model to be free. Here, you don't have to fret if your child’s report card has an F in a particular discipline. We are shifting the paradigm of report cards to be more integrated into real-world value. So the motivation of having a valuable report card helps propel the action. For example, the chemistry class needs a fresh, fun way to learn in a Roblox game with friends and metahug incentives, rewarded by brands for coffee from Starbucks or shoes from Nike.

By Design, the game:

  • It is based on Web 3 tools; players will learn how to navigate the new emerging tech

  • It is designed to allow players to earn when they learn.

  • It is designed to allow players to give back and help others in the communities.

The difference between Play2learn and other RPG games

  • While other games focus on fun and entertainment, play2learn games gamify important topics into games with a major focus on helping kids learn and gamifying marketing campaigns for brands. Therefore, our games are focused on important real-life topics like yoga, chemistry, renewable energy, sustainability, and mathematics – making children learn while playing.

  • While most games focus on revenue generation, our games focus on providing education for kids and young adult below 25

  • Kids from developing countries are exempted from Roblox and other game platforms due to the cost of playing these games; Play2learn provides free games for kids of all social statuses – providing equal opportunities for all kids.

  • For safety, over 500 words are blocked; players who use any of these words will be dismissed from the game.

The importance of play2learn games is creating level 7 engagement with learners.

The bottom three levels of engagement are disengagement, unsystematic, and frustration. We tend to misidentify students and blame them for why they are not connected to learning, yet by understanding the nuances between levels, we can ensure that we are moving them up to the higher levels. How we measure engagement from level to 7 Structure-dependent engagement is defined as instruction-based engagement.

Level 4 is focused on simple tasks, traditional tests, and lessons that involve a basic response, which tend tend to be yes or no questions or a simple question that a child can answer by raising their hand and responding to a call to action. Level 5 is self-regulated interest. Self-regulated interest is when you are piquing someone’s interest or getting them excited. Generally, levels four and five are how we define success in the classroom. Level 5 focuses on piquing a child's self-interest, which tends to be seen as grades, positive feedback, extra credit, and anything that garners excitement based on the standard forms of validation.

The higher levels of engagement, six and seven, are critical engagement and literate thinking. Critical engagement is when a student is inspired to set goals to make a difference in their life, and literate thinking is when a student’s values and beliefs align with a message. They inspire to derive meaning based on the lessons they are learning.

Conclusion is scaling a new industry called Gamified Education to transform web3 education for the masses, revolutionize how young people (age 4-25) learn, and influence marketing departments to prioritize Education before sales. With many games in the pipeline and some already created, Play2learn plans to educate children while they have fun – making screen time entertaining and valuable.

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